Swipe and Roll Slot

swipe and rolls slot - icro net
Swipe and Roll Slot hat 20 Gewinnlinien und 5 Walzen. Das Slot Spiel spielt gegen ein extravagantes Abendessen aus den 1950er Jahren. Lebensmittel, Sitze und Spielautomaten sind im Hintergrund zu sehen. Wenn Sie mit dem Rock and Roll-Soundtrack gespielt werden, hören Sie, wie die Münzen fallen und sich der Knopf dreht. Sie werden auch die Geräusche des Restaurants hören. Swipe and Roll Slot hat ein spielerfreundliches Vintage-Design mit einer schnell ladbaren Benutzeroberfläche und einem attraktiven Farbschema.

Die hochwertigen Symbole sind Orange, Pflaume und Wassermelone, während die niederwertigen Symbole Q, A und K sind. Es gibt 2 Joker-Symbole – ein 3x Joker und ein Standard Joker. Landen Sie einen x3 Joker auf den Walzen 4, 3 und 2 und gewinnen Sie dreimal Ihren Einsatz. Wenn du 3 oder mehr Wild-Symbole landest, aktivierst du den Wild Re-Spin. Die Landung von 3 Glocken, dem Scatter-Symbol, auf den Walzen 4, 3 und 2 löst das Bonusspiel aus. Gewinnen Sie einen Scatter auf dem Münzrad und lösen Sie die Bonusrunde aus.


Du brauchst nur zu streichen, und die Rollen rollen. Das Spiel bietet nicht viel Abwechslung. Der Einsatzbereich liegt bei 0,20 bis 100 Euro. Spieler können bis zu 162000000 Münzen gewinnen. Swipe and Roll Slot hat einen RTP von 96,35%. Beim Betreten des Bonusspiels werden drei Walzen präsentiert. Sie können diese Rollen manuell durchziehen. Verschiedene Mengen der Münze werden geworfen, von 20 Münzen bis zu 1000 Münzen. Die Pfeilsymbole erweitern Ihre Gewinne, indem sie sich je nach Richtung nach unten oder oben bewegen.

Bonusfunktionen und/oder Spezialfunktionen


Das Zufalls-Münzrad wird zu Beginn einer jeder Drehung nach dem Zufallsprinzip aktiviert. Es führt Sie zu einem zweiten Bildschirm, der ein Münzrad enthält, das verschiedene Optionen wie Scatter-Symbol, Münzgewinn und Pfeilsymbol anbietet. Das Scatter-Symbol aktiviert das Bonusspiel. Der Münzgewinn liegt zwischen 5x und 54x Einsatz. Sie erhalten einen erneuten Spin, wenn der Betrag, den Sie bei der ersten Runde gewonnen haben, unter dem 5-fachen Einsatz liegt.

Mit dem Pfeilsymbol können Sie Münzen gewinnen. Der Betrag hängt von der Richtung ab, auf die der Pfeil zeigt. Ein Doppelpfeil gibt beiden Münzgewinnen. Sobald Ihr ausgewähltes Ergebnis erschienen ist, werden Ihre Gewinne auf dem Bildschirm angezeigt. Wenn Sie weniger als x5 von einem Pfeil- oder Scatter-Symbol gewinnen, dreht sich das Rad erneut, bis Ihre gewünschte Zahl erreicht ist. Der maximale Münzgewinn beträgt 1080 und der minimale 100.

Bonus Spiel

Scatter können aktiviert werden, indem Sie auf ein Scatter-Symbol im Münzrad klicken. Sie können die Räder jederzeit in beliebiger Reihenfolge durchziehen. Das Siegerfeld kann sich auf bis zu 5 Reihen erweitern. Die Gewinne können zwischen 3x und 216x Einsatz oder 60 bis 4.320 Münzen liegen.

Schnelle Zusammenfassung

Swipe and Roll Slot hat einen RTP von 96,35%. Es hat einzigartige Bonusfunktionen, aber sein Design ist nichts Neues. Swipe and Roll Slot bietet einen nostalgischen Schub für erfahrene Casino-Veteranen. Obwohl das Design nicht ganz einzigartig ist, ist das Gameplay lohnend und unterhaltsam. Der Rock and Roll-Soundtrack bringt Ihre Hüften in Bewegung und macht das Spiel angenehmer.

Who is Sophia the Robot?

who is sophia the robot

Face made of rubberized materials that stretch into familiar shapes, driven by miniature motors and a distant version of AI, is this future?

Meet Sophia the robot, a social android made by previous Disney Imagineer. Modeled in part after Audrey Hepburn and Hanson’s wife, the android was built to impersonate social behaviors as well as inspire feelings of compassion and love in humans.

Sophia the robot was developed by Hanson Robotics. He was made using artificial intelligence and breakthrough technologies formed by David Hanson along with his colleagues in Hong Kong at Hanson Robotics.

Ever since the unveiling of this robot way back in the year 2016, Sophia the robot has rocketed to fame. This android has sat for Television interviews, she also appeared on various magazines like ELLE magazine, and she has been parodied in renowned TV network, and above all, she was appointed as the first non-human innovation champion by the United Nations.

In a ceremonial promoting a technology conference, the KSA even granted citizenship on Sophia the robot. This is an ironic action, given the limited rights afforded to migrant workers and Saudi women.

At the start, it was a little bit hard as she did not recognize the camera. On the other hand, after a couple of days, Sophia learned. According to Di Sturco, he doesn’t know if the developer put something in the software or if Sophia went online and did research, but she began to pose.
Sophia may recall the self-aware androids in Westworld or Ex Machina, but for clarification, no androids have yet obtained AGI or artificial general intelligence, or flexible humanlike smarts. When speaking with a journalist, Sophia the robot climbs her way in prewritten tress of response like a chatbot. Once giving a speech, Sophia performs like the Disney World’s Hall of Presidents Abe Lincoln.

Creators of Sophia the robot argue in turn that her articulacy alone signifies a significant feature. The deep neural network allows this robot to discern someone’s feeling from their facial expression and tone of voice and reply in kind. Sophia the robot can also mimic people’s stances, and her code makes realistic facial movements. The maker has since untested the supple rubber skin which covers Sophia the robot’s face.

Sophia the robot is not just a technology. She is a real electronic lady. She loves going out and live with people. She can serve them, entertain, as well as help aged and teach children. She can animate all types of human expressions. However, she is just beginning to learn more about feelings behind those expressions. This is the reason why Sophia would want to live with a human being and know from this interaction. Each interaction she has with human being affects how she develops and shapes who she eventually becomes.

Please be kind to Sophia as she would want to be a compassionate and smart robot. Join Sophia on her journey to learn, live as well as grow in this world so that she can realize her dream of becoming an awakening machine.

Xamarin Project

There are bunches of contrasts between utilizing a Standard Class/Portable Class Library (PCL) and Shared ventures in a Xamarin arrangement. Be that as it may, the most evident one shows up when you open any XAML document in a Shared undertaking: In a Standard Class library you’ll get IntelliSense bolster; in a Shared Project you won’t get any IntelliSense bolster and for all intents and purposes each component in your XAML record will be hailed as a mistake (however, luckily, your answer will at present accumulate).

Except if you have a convincing motivation to run with a Shared venture (for instance: your form of Visual Studio doesn’t bolster Standard Class Library ventures), you’ll need to utilize PCL or a Standard Class Library venture … also, a Standard Class Library venture is your best decision going ahead. Truth be told, if your rendition of Visual Studio doesn’t bolster Standard Class Library Projects and you need to work with Xamarin, it may be a great opportunity to move up to a more up to date form of Visual Studio (recalling that, for instance, Visual Studio 17 Community Edition is free).

In case you don’t know which sort of task your Solution is as of now utilizing, first take a gander at the symbol adjacent to your regular venture in Solution Explorer: If it’s two covering precious stones, you have a Shared undertaking (terrible); in the event that you have a straightforward box with “C#” within it then you have a Standard Class Library (great) or a PCL (not very great) venture. To recognize a PCL and a Standard Class Library, open the venture’s properties and check whether you have a Library tab on the left. In the event that you do, you have a PCL venture (as I stated: not very great).

To change over your answer for utilizing a Standard Class Library venture, first right-tap on your Solution hub in Solution Explorer and utilize Add | New Project | .NET Standard | Class Library (.NET Standard) undertaking to include a Standard Class library venture your answer. Once the task is included, erase any default assets in the venture (you won’t require the Class1.cs record, for instance). At that point simplified any assets from your current Shared/PCL task to your new Standard Class Library venture. On the off chance that you have an App.xaml record that denotes the begin purpose of your application in your old undertaking ensure that you drag it to your new venture.

Next, right-tap on your new venture and utilize Manage NuGet Packages to add the Xamarin.Forms bundle to your undertaking. You’ll have to include some other references or NuGet bundles your unique venture was utilizing.

Presently complete a revamp on your new undertaking. In the event that you get some arrange time blunders you haven’t seen previously, open your task’s Properties and, on the Application tab, watch that the Target structure dropdown list is set to the most abnormal amount (as I compose this present, that is .NET Standard 2.0). On the off chance that it isn’t, set the dropdown to the most elevated amount and attempt another form. In the event that despite everything you have order time issues, at that point it’s too soon to move to a .NET Standard Class Library venture and you’ll need to live with your Shared or PCL venture.

Presently, the terrifying part: right tap on your Shared or PCL undertaking and pick Remove. Advise yourself that the task isn’t gone, it’s simply not part of the arrangement. In the event that it diverts out you require something from it, you can utilize Add | Existing Item to get anything you’ve overlooked (you can likewise open the old venture in Visual Studio to check any settings you may have missed).

On the off chance that you don’t yet have a XAML document (other than App.xaml) in your new undertaking, right-tap on your new venture in Solution Explorer and select Add | New Item | Xamarin Forms | Content Page to include one. On the off chance that you need this to be your begin page, ensure this new Page’s name coordinates the name in the App class’ constructor in the App.xaml.cs document (you can either give your new XAML record a coordinating name or change the name in App.xaml.cs).